The "Blue Whale" immerses teenagers at risk of suicide

The "Blue Whale" immerses teenagers at risk of suicide

Role-playing games such as the "Blue Whale" can immerse teenagers in a dangerous challenge and even lead them to suicide. Any adolescent with a profile of vulnerability, and not necessarily mentally ill, can be hooked on these types of games through social networks. The lack of social skills and the immaturity of the adolescent brain explain this higher vulnerability of adolescence. There are many recommendations that can be followed to avoid this danger.

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